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AI Insights · Timothy · July 2022

Top 5 First Person Games in Oceania: Q2 2022 Performance

Discover the performance trends of the top 5 first person games in Oceania for Q2 2022, including weekly downloads, revenue, and active users.

Top 5 First Person Games in Oceania: Q2 2022 Performance

In the second quarter of 2022, the top 5 first person games on a unified platform in Oceania showcased varied performance trends. Here's a detailed look based on data from Sensor Tower.

Fill The Fridge! had a notable quarter, albeit with some fluctuations. Weekly revenue saw a peak of around $2.2K at the end of March and gradually decreased to approximately $799 by late May, before recovering to about $1.5K in late June. The game experienced a downward trend in weekly downloads from 65.6K at the end of March to a low of 26.1K in early May, followed by a recovery to 52.5K by the end of June. Weekly active users mirrored this pattern, starting at 106.3K in late March, dipping to around 78.7K in early May, and rising back to 123.2K by the end of June.

Airport Security: Fly Safe saw a peak in weekly downloads in mid-April with 35.4K, which then declined steadily to 9.5K by the end of June. Weekly revenue also decreased from $421 in mid-April to $95 by the end of June. Active users followed a similar trend, starting at 54.8K in mid-April and dropping to 23.4K by the end of June.

Coloring Match experienced a decline in weekly downloads from 30K in mid-April to around 8K by mid-June, with a slight uptick to 10K by the end of June. Weekly revenue also saw a downward trend from $357 in mid-April to $100 by the end of June. Active users decreased from 101.2K in mid-April to 60.9K by the end of June.

Dessert DIY, despite being a relatively new entrant, demonstrated steady growth. Weekly downloads surged from 13.3K in late May to 43.4K in early June, and then stabilized around 24.2K by the end of June. Active users mirrored this growth, increasing from 12.9K in late May to a peak of 59.1K in early June, before slightly decreasing to 47K by the end of June.

Call of Duty®: Mobile maintained consistent performance with weekly revenue fluctuating between $210K in late March and $151.8K by the end of June. Weekly downloads remained relatively stable, ranging from 11K in early April to around 10.1K by the end of June. Active users also showed stability, with numbers hovering around 185.3K in late March and 156.7K by the end of June.

For more detailed insights and data, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022